Sunday May 19 , 2013

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H.E.A.T. Framework

In a digitally-charged learning environment, the key is to turn up the H.E.A.T. on student learning. H.E.A.T. is an acronym that is synonymous with digital-age learning (i.e., 21st Century Skills) and represents Student Output in terms of student:

  • Higher order thinking,
  • Engaged learning,
  • Authentic connections, and
  • Technology use.

PDF: H.E.A.T. Framework
PDF: H.E.A.T. Lesson Plan Scoring Guide

The H.E.A.T. Framework measures the integration of these four factors in classroom instruction.
  • Higher-Order Thinking Look-Fors
    • Students taking notes only; no questions asked
    • Student learning/questioning at Remembering level
    • Student learning/questioning at Understanding level
    • Student learning/questioning at Applying level
    • Student learning/questioning at Analyzing level
    • Student learning/questioning at Evaluating/Creating levels
  • Engaged Learning Look-Fors
    • Students report what they have learned only
    • Students report what they have learned only; collaborate with others
    • Students given options to solve a teacher-directed problem
    • Students given options to solve a teacher-directed problem; collaborate with others
    • Students collaborate to define the task, the process, and/or the solution
    • Students collaborate to define the task, the process, and/or the solution; collaboration extends beyond the classroom
  • Authentic Connections Look-Fors
    • The learning experience is missing or too vague to determine relevance
    • The learning experience provides no real world application, or represents a group of connected activities
    • The learning experience provides limited real world relevance
    • The learning experience provides extensive real world relevance
    • The learning experience provides real world relevance and opportunity for students to apply their learning to a real world situation
    • The learning experience is directly relevant to students and involves creating a product that has a purpose beyond the classroom that directly impacts the students
  • Technology Use Look-Fors
    • No technology use is evident
    • Technology is used only by the teacher
    • Student technology use appears to be an add-on and is not needed for task completion
    • Student technology use is somewhat connected to task completion
    • Student technology use is directly connected to task completion with shared or limited resources
    • Student technology use is directly connected to task completion with one-to-one or unlimited resources

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