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H.E.A.T. Framework

HEAT GraphicH.E.A.T. stands for Higher-order thinking, Engaged learning, Authentic learning, and Technology use. The H.E.A.T. Framework measures the integration of these four factors in classroom instruction.
  • H.E.A.T. Intensity Level 1
    • H - Students taking notes only; no questions asked
    • E - Students report what they have learned only
    • A - The learning experience is missing or too vague to determine relevance
    • T - No technology use is evident
  • H.E.A.T. Intensity Level 2
    • H - Student learning/questioning at knowledge level
    • E - Students report what they have learned only; collaborate with others
    • A - The learning experience represents a group of connected activities, but provides no real world application
    • T - Technology use is unrelated to the task
  • H.E.A.T. Intensity Level 3
    • H - Student learning/questioning at comprehension level
    • E - Students given options to solve a problem
    • A - The learning experience provides limited real world relevance, but does not apply the learning to a real world situation
    • T - Technology use appears to be an add-on and is not needed for task completion
  • H.E.A.T. Intensity Level 4
    • H - Student learning/questioning at application level
    • E - Students given options to solve a problem; collaborate with others
    • A - The learning experience provides extensive real world relevance, but does not apply the learning to a real world situation
    • T - Technology use is somewhat connected to task completion involving one or more applications
  • H.E.A.T. Intensity Level 5
    • H - Student learning/questioning at analysis level
    • E - Students help define the task, the process, and the solution
    • A - The learning experience provides real world relevance and opportunity for students to apply their learning to a real world situation
    • T - Technology use is directly connected to task completion involving one or more applications
  • H.E.A.T. Intensity Level 6
    • H - Student learning/questioning at synthesis/evaluation levels
    • E - Students help define the task, the process, and the solution; collaboration extends beyond the classroom
    • A - The learning experience is directly relevant to students and involves creating a product that has a purpose beyond the classroom that directly impacts the students
    • T - Technology use is directly connected and needed for task completion and students determine which application(s) would best address their needs