
H.E.A.T. Framework

H.E.A.T. Intensity Level 1
- H - Students taking notes only; no questions asked
- E - Students report what they have learned only
- A - The learning experience is missing or too vague to determine relevance
- T - No technology use is evident
H.E.A.T. Intensity Level 2
- H - Student learning/questioning at knowledge level
- E - Students report what they have learned only; collaborate with others
- A - The learning experience represents a group of connected activities, but provides no real world application
- T - Technology use is unrelated to the task
H.E.A.T. Intensity Level 3
- H - Student learning/questioning at comprehension level
- E - Students given options to solve a problem
- A - The learning experience provides limited real world relevance, but does not apply the learning to a real world situation
- T - Technology use appears to be an add-on and is not needed for task completion
H.E.A.T. Intensity Level 4
- H - Student learning/questioning at application level
- E - Students given options to solve a problem; collaborate with others
- A - The learning experience provides extensive real world relevance, but does not apply the learning to a real world situation
- T - Technology use is somewhat connected to task completion involving one or more applications
H.E.A.T. Intensity Level 5
- H - Student learning/questioning at analysis level
- E - Students help define the task, the process, and the solution
- A - The learning experience provides real world relevance and opportunity for students to apply their learning to a real world situation
- T - Technology use is directly connected to task completion involving one or more applications
H.E.A.T. Intensity Level 6
- H - Student learning/questioning at synthesis/evaluation levels
- E - Students help define the task, the process, and the solution; collaboration extends beyond the classroom
- A - The learning experience is directly relevant to students and involves creating a product that has a purpose beyond the classroom that directly impacts the students
- T - Technology use is directly connected and needed for task completion and students determine which application(s) would best address their needs








